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3dsmax radiosity
3dsmax radiosity is build on the same principles as Lightscape.
While Lightscape lets you control tessellation on polygon-level, 3dsmax use subsampling. This way you can get away with a rough radiosity solution rendered in minutes and then subsample for details when rendering the final image.
Pros:
Easy texturemapping (native 3dsmax).
Easy use of IES lights for realistic caustic effects.
Glossy reflections (although it is really slow).
Cons:
Limited tesselation control.
Subsampling can be extremely time-consuming.
Dull reflections (compared to Lightscape).
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